A resource management system with players gathering and utilizing resources to achieve goals
Age of Empires, Balance, City building, Civilization, civilization building, colony management, competition, consumption, cooperation, Crafting, Demand, development, economy, efficiency, empire building, expansion, Exploration, Factorio, farming, game, gathering, goal, goals, Minecraft, mining, multiplayer, optimization, planning, production, real-time, Research, Resource, resource management, resources, RimWorld, SimCity, simulation, single-player, space exploration, StarCraft, strategy, strategy game, supply, survival, Technology, trade, Trading, turn-based, upgrades, utilizing
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