A person wearing virtual reality goggles, immersed in a simulated world, blurring the lines between real and virtual perception
3D graphics, auditory, avatar, blurring the lines, Collaboration, Communication, cyberspace, digital identity, digital world, Education, embodiment, Entertainment, experience, future of technology, gaming, haptic, haptic devices, HCI, Headset, Healthcare, Human-computer interaction, immersion, immersive environments, Interaction, metaverse, motion tracking, online identity, online world, perception, presence, Reality, self-expression, sensory, simulation, Social interaction, Technology, telepresence, therapy, Training, user experience, UX, virtual reality, virtual reality applications, virtual reality technology, Virtual world, virtual worlds, Visual, VR goggles, VR headsets
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