A level with multiple paths and hidden shortcuts, rewarding exploration and discovery
achievements, Adventure, agency, challenge, Collectibles, curiosity, discovery, easter eggs, engagement, environmental storytelling, Exploration, exploration-based gameplay, Freedom, game design, game level, game world, hidden areas, hidden shortcuts, immersion, landmarks, level design, level design principles, map design, multiple paths, non-linear gameplay, player choice, power-ups, replayability, reward, rewards, satisfaction, secret passages, secrets, unlockables, upgrades, visual cues
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